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Dying Light 2 Stay Human is an open world first-person zombie apocalyptic -themed action role-playing game. Set 20 years after Dying Light, starring a new protagonist named Aiden Caldwell (voiced by Jonah Scott), who is equipped with various parkour skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges.

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Dying Light 2 Stay Human
Developer(s)Techland
Publisher(s)Techland
Director(s)Adrian Ciszewski
Designer(s)Tymon Smektała
Programmer(s)Bartosz Kulon
Writer(s)Jerrold Brown
Composer(s)Olivier Deriviere
Platform(s)
ReleaseDecember 7, 2021
Genre(s)Action role-playing, survival horror
Mode(s)Single-player, multiplayer

Dying Light 2 Stay Human is an upcoming survival horroraction role-playing game developed and published by Techland. The game will be released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S. The sequel to 2015's Dying Light, the game is scheduled to be released on December 7, 2021.

Gameplay[edit]

Dying Light 2 Stay Human is an open worldfirst-personzombie apocalyptic-themed action role-playing game. Set 20 years after Dying Light, starring a new protagonist named Aiden Caldwell (voiced by Jonah Scott), who is equipped with various parkour skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. It was confirmed that there are over 3000 parkour animations to give a more fluid free running experience. Tools such as a grappling hook and a paraglider also aid traversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade as the player uses them in combat.[1] Long-range weapons such as crossbows, shotguns, and spears can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can also utilize superhuman skills due to the infection.[2] New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.[3]

The game is set in The City, a massive urban open world set in Europe that players can explore freely.[4] The map, which is four times bigger than the original game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge different scraps and resources for crafting new items and weapons.[5] In the game, players meet different factions and settlements and have to make different decisions that would fundamentally change the state of the game's world and how non-playable characters view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs.[6] Like its predecessor, the game features four-player cooperative multiplayer.[7]

Development[edit]

Dying Light 2 Stay Human is developed and published by Techland. The team intended to invoke a sense of loss and dread. They also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and concrete ground are occupied by massive hordes of zombies.[2] When creating the City, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team also created a new engine named C-Engine to power the game.[8]

The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached Chris Avellone to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency.[2] The game was described as a 'narrative sandbox' in which every choice has 'genuine' consequences according to Avellone.[9] After players make certain choices, the game space will also change. The game's story features a more serious tone when compared with the first game. To make the world feel believable and authentic, the team also took inspiration from real-world issues and political ideologies and had to drop gameplay ideas that were deemed too unrealistic.[10] Ciszewski added that in each playthrough, players will 'lose at least 25 percent of the content'.[2]

The story focuses on a new, modern 'Dark Ages' for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on The Witcher 3: Wild Hunt, a game widely praised for its writing and story. The narrative design also prompts players to care about the non-playable characters and encourages players to be more sensitive about their presence and needs.[8] Zombies, instead of being the main enemy like in the last game, become a narrative device that pressurize other non-playable characters to induce interesting drama and themes.[11] The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including The Walking Dead and Game of Thrones, in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would then become Biters, which are described as 'regular zombies'. When Biters are exposed to UV light for a long period of time, they devolved into Degenerates, which are degenerating zombies with flesh falling off from them.[12]

The game was announced at E3 2018 during the Xbox press conference by Avellone as Dying Light 2.[13]Square Enix will distribute the game and provide marketing efforts in North America.[14][15] On January 20, 2020, Techland announced that the game would be delayed out of its early 2020 window to allow additional development time, with no new release date given at the time.[16] On May 27, 2021, a digital event was held and a December 7, 2021 release date was revealed, alongside the game's title adding the subtitle of Stay Human.[17]

Due to sexual misconduct allegations made against Chris Avellone in June 2020, Techland and Avellone agreed to terminate his involvement with Dying Light 2.[18]

Wiki

References[edit]

  1. ^Nakamura, Darren (June 20, 2019). 'Dying Light 2 lets you destroy entire areas in the city'. Destructoid. Retrieved June 25, 2019.
  2. ^ abcdHall, Charlie (June 11, 2019). 'Dying Light 2's dark age parkour looks solid, but the narrative feels risky'. Polygon. Retrieved June 25, 2019.
  3. ^Avard, Alex (March 11, 2019). 'Dying Light 2 new zombie types explained with official concept art'. Gamesradar. Retrieved November 1, 2019.
  4. ^Grubb, Jeff (June 20, 2018). 'Techland promises diversity in Dying Light 2 (updated)'. VentureBeat. Retrieved March 1, 2021.
  5. ^Fillari, Alissandro (June 15, 2019). 'E3 2019: Dying Light 2's Brutal Combat Punctuates Its New Storytelling'. GameSpot. Retrieved June 25, 2019.
  6. ^Chiodoni, Johnny (June 11, 2019). 'Your choices can wipe out entire settlements in Dying Light 2:Stay Human'. Eurogamer. Retrieved June 25, 2019.
  7. ^West, Josh (March 14, 2019). 'Why co-op is going to be one of the coolest parts of Dying Light 2'. GamesRadar. Retrieved June 25, 2019.
  8. ^ abFrancis, Bryant (June 25, 2019). 'Building interesting emergence in Dying Light 2'. Gamasutra. Retrieved June 25, 2019.
  9. ^Faller, Patrick (June 13, 2018). 'E3 2018: Dying Light 2 Will Be A 'Narrative Sandbox' Where Your Actions Shape Your Environment'. GameSpot. Retrieved June 25, 2019.
  10. ^Avard, Alex (March 14, 2019). 'How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far'. GamesRadar. Retrieved June 25, 2019.
  11. ^Weber, Rachel (March 12, 2019). 'How Dying Light 2 is inspired by The Witcher 3 and Game of Thrones'. GamesRadar. Retrieved June 25, 2019.
  12. ^Avard, Alex (March 11, 2019). 'Exclusive: Dying Light 2's new zombie types explained with official concept art'. GamesRadar. Retrieved June 25, 2019.
  13. ^Messner, Steven (June 10, 2018). 'Dying Light 2 announced and Chris Avellone is designing the story'. PC Gamer. Retrieved June 10, 2018.
  14. ^Khan, Imran (May 31, 2019). 'Dying Light 2 Will Be At Square Enix's E3 Presentation'. Game Informer. Retrieved June 26, 2019.
  15. ^Birch, Nathan (July 25, 2019). 'Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed'. Wccftech. Retrieved November 20, 2019.
  16. ^'Dying Light 2 Delayed with No New Release Date - IGN'.
  17. ^Ruppert, Liana (May 27, 2021). 'New Dying Light 2: Stay Human Gameplay Shows Off More About The Dangers Of Consequences'. Game Informer. Retrieved May 27, 2021.
  18. ^Kerr, Chris (June 22, 2020). 'Dying Light 2 writer Chris Avellone accused of sexual assault and harassment'. Gamasutra. Retrieved June 22, 2020.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dying_Light_2_Stay_Human&oldid=1037758682'
A Dying Light in Corduba
AuthorLindsey Davis
CountryUnited Kingdom
LanguageEnglish
SeriesMarcus Didius Falco
Genre
Published1996 (Century)
Media typePrint (Hardback & Paperback)
Pages352 pp
ISBN0-7126-5941-2
OCLC227274028
Preceded byTime to Depart
Followed byThree Hands in the Fountain
Dying Light Wiki Zombies

A Dying Light in Corduba is a 1996 historical mysterycrime novel by Lindsey Davis and the eighth book of the Marcus Didius Falco Mysteries series. Set in Rome and Imperial Spain during the spring and summer of AD 73, the novel stars Marcus Didius Falco, informer and imperial agent. The title refers to the setting of much of the action, Corduba, as well as to the olive oil which features heavily in the plot, one use of which is for lamp oil.

Plot summary[edit]

The Society of Olive Oil Producers of Baetica is throwing a big dinner party in Rome, trying to drum up business for their product. Falco is invited at the request of Claudius Laeta, Vespasian’s top clerk. The food, the garum and the dancing girl make a big impression on Falco. When two guests at a dinner are assaulted, one fatally, Falco realizes that being at the dinner was just the start of another job.

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The surviving victim, Anacrites, is Falco's rival and Vespasian's Chief Spy, a significant position in Vespasian's empire, challenged as it was by constant conspiracies. Falco is asked to investigate the attack on Anacrites and its possible connection to an attempt to corner the market on Spanish olive oil. Trying to keep Anacrites safe, he moves him to the one place where no one will look, and if they do, they will regret it; his mother’s house.

Light

Soon, Falco is on his way to Hispania to track down some of the guests and that memorable dancer. Laeta hints that someone is looking to corner the market on Hispania’s olive oil production. Suspicion immediately falls on Quinctius Attractus, the host of the festivities that fatal evening.

This is an assignment Falco does not take solo; he is bringing his very pregnant companion, Helena Justina. Helena's father Camillus Verus happens to own a small estate in Baetica, and her brother Aelianus has just returned for serving there, so he and Helena have a perfect excuse to show up. And Helena has made it very clear that Falco will be there for the birth of his child.

Helena becomes friendly with the daughters of two local magnates, Claudia Rufina and Aelia Annaea. Falco gets to know some of the sons, including Claudia’s brother Constans. Also appearing is Attractus’ son Quadratus, the new quaestor of Baetica. That one item alone keeps Falco on guard.

While concluding the interviews of the dinner guests, Falco finally catches up with the dancer, Selia, who promptly tries to kill him with the help of her band. Before she strikes the final blow, she reveals that Laeta sent her too, not to find the killer, but to stop anyone following, a classic double cross. Now Falco knows all, or nearly all.

Falco suspects something, but the obvious suspect is his guest and claiming an injury. Yet Claudia is convinced it was not an accident, and she asks Falco to investigate. Seeing the site of the death, he is convinced someone else was there when Constans died. Now it is just one more thing he has to prove.

Now the chase is on. Falco goes to the Quinctius estate, and finds Selia dead and Quadratus gone. But this death is much more elegant, and soon another Dancer appears; Perella. She is working for the Chief Spy Anacrites, who was still alive when she saw him last, now with the Praetorian guard, but still being nursed by Falco’s mother.

Still not trusting Perella, Falco decides to share his information with her, and they piece together the real plot.

Attractus and Quadratus are part of the plan because Laeta needs some legitimacy, and the Quinctii have enough influence to make it at least appear to be on the up and up. Falco also learns that Quadratus was indeed with Constans when he died. It is now time to act.

Helena is about to burst, but Falco is still fearful of local medical experts, and so he sends her east by land while he rides to catch Quadratus before he kills someone else, and then hopes to catch up.

It’s a girl. Falco makes it before the birth, Helena survives, and only breaks a couple of his fingers.

Characters in A Dying Light in Corduba[edit]

Romans[edit]

  • A. Camillus Aelianus - Eldest son of Decimus Camillus Verus
  • Anacrites - Imperial spy
  • Calisthenus - Architect
  • Cornelius - Ex-quaestor of Baetica
  • Decimus Camillus Verus - Senator and father of Helena Justina
  • Gn. Drusillus Placidus - Procurator
  • Helena Justina - Daughter of the Senator Decimus Camillus Verus and wife of Falco
  • Helva - Usher
  • Julia Justa - Wife of Camillus Verus and mother of Helena
  • Junilla Tacita - Mother of Falco
  • L. Petronius Longus - Enquiry chief in the XIII region and friend of Falco
  • Marcus Didius Falco - Informer and Imperial Agent from the Aventine.
  • Momus - Slave overseer
  • Perella - Dancer
  • Q. Camillus Justinus - Youngest son of Decimus Camillus Verus
  • Quinctius Attractus - Senator
  • Stertius - Transport manager
  • T. Claudius Laeta - Imperial clerk
  • T. Quinctius Quadratus - Son of Quinctius Attractus
  • Titus Caesar - Eldest son of the Emperor
  • Valentinus - Imperial agent
  • Vespasian - Emperor

Baeticans[edit]

  • Aelia Annaea - Widow
  • Annaeus Maximus - Landowner
  • Claudia Adorata - Wife of Licinius Rufius
  • Claudia Rufina - Granddaughter of Licinius Rufius
  • Cyzacus Junior - Poet
  • Cyzacus Senior - Bargee
  • Gorax - Retired gladiator
  • Licinius Rufius - Landowner
  • Marius Optatus - Tenant
  • Marmarides - Driver
  • Norbanus - Negotiator
  • Rufius Constans - Grandson of Licinius Rufius
  • Selia - Dancer

Allusions/references to actual history, geography and current science[edit]

  • Set in Rome and Baetica in AD 73, during the reign of Emperor Vespasian.

Release details[edit]

  • 1996, UK, Century (ISBN0-7126-5941-2), Pub date 6 June 1996, hardback (First edition)
  • 1998, USA, Mysterious Press (ISBN0-89296-664-5), Pub date ? January 1998, hardback
  • 2003, UK, Arrow, Paperback (ISBN0-09-945199-9) (as part of single-volume omnibus edition, Falco on the Loose, with Last Act in Palmyra and Time to Depart)

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References[edit]

External links[edit]

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  • lindseydavis.co.uk/ Author's Official Website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=A_Dying_Light_in_Corduba&oldid=978043336'